“Nano, Bio, Neuro” is the slogan of the new age. Exit: A Biodelic Adventure is a classic sci-fi point’n’click set in a surreal biotech world where computers can be fed and cured, spores of mutant insects revive memory, gene-locks are opened with DNA-passwords, household objects are born in animal bio-factories, gene-modified molds generate a virtual reality, and the artificial neural net epidemic is ravaging the human race and turning people into slaves of the mysterious Worm. Having entered this brave new world, can you find the exit?
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It all started with the brain-implant neuronets designed to help people: the sorting of information, the filtering of smells and tastes, the organization and purity of thought. Despite those claiming the neuronets reprogrammed rather than adapted to the host, progress seemed rife—but the neuronets were growing, becoming aware of the weaknesses of its carriers, becoming stronger. Then there was a crash of thunder—the epidemic of the Worm—and soon the human race surrendered to the neuronets. There are whole wormy cities whose inhabitants perform sinister rites and look for new victims.
Who are you in this story: hunter or prey, fugitive or rescuer? Which do you choose: to fit or to quit? For fans of the biopunk subgenre, early movies of David Cronenberg (Videodrome, eXistenZ), the books of Stanislav Lem and Paul Di Philippo, the comics of Charles Burns, and the classic Darkseed and Vangers games.
Please note the game is unfinished and lacks a save/load feature and depiction of the protagonist. Requirements of demo version: Windows OS (XP or higher), .NET Framework (4.0 or higher), minimum screen resolution of 1024×768. Unzip the archive, and then run Exit.exe. If you don’t have .NET Framework 4.0 on your computer, you may download it here.